![]() The game also enjoyed positive sales, with the PS3 and Steam versions selling an estimated total of more than 1.2 million copies. Upon its worldwide release in February 2013, Metal Gear Rising: Revengeance was well received by critics, being praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game's focus on action, its soundtrack, and its boss fights some criticism was directed at its camera mechanics and the short length of the story mode. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. However, the team met with difficulties in developing a game based on swordplay, so supervising director Hideo Kojima postponed its development until a solution could be found. ![]() The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. The series' usual stealth elements are also optional, serving as a means to avoid combat. Through the use of "Blade Mode", Raiden can dismember enemies in slow motion and steal health items from their bodies. The gameplay focuses on fighting enemies using a sword and other weapons to perform combos and counterattacks. In the game, the player controls returning Metal Gear character Raiden as he confronts a private military company that intends to destabilize peaceful nations for profit. Revengeance is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016. Someone said that Raiden eventually wore out Armstrong's nanomachines, and i have to say i completely agree, as in the final QTE Raiden just straight up cuts his way to Armstrong's hearts through his nanomachinse, and we can even see that Armstrong has cuts all over his arms.Metal Gear Rising: Revengeance is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It makes sense that if Raiden is able to take down 10% of Armstrong's HP just with his fits (even with countless punches) that he'd be able to damage him even more with a sword, specially once he gets on more even grounds with Armstrong. Raiden never made the mistake of letting Armstrong grab his sword again, so there's that too.Īs to how he was able to damage him: Armstrong isn't fucking invincible, as we know he does take damage even during the first and second "fight" sequences. There's also the fact that Armstrong is an awful fighter, as he shows little to no skill in hand to hand combat, and he throws such delayed, obvious punches, as if he had absolutely 0 hand to hand training, or experience. We have to consider they fought for a good while, so Raiden probably got used to Armstrong's gimmicky nanomachines. ![]() ![]() If someone is talking or asking about a game they haven't finished, then in that thread you should think about spoiler tags when replying to them. Please also use context cues to help decide if you should spoiler tag a detail in your comments.Low-effort or repetitive content may be removed.Hate speech, abuse, and exclusionary language will not be tolerated.We have a community FAQ, there's a search bar up the top, or you can try Google searching.If you're new here, please read the rules and take a minute to take a look over our Community Guidelines.The home for everything and anything MGS on reddit.Subreddit FAQ Community Guidelines Combat Unit Battle Log We are Diamond Dogs
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |